World Network is the planning layer behind Echorys. It turns a hand-authored continent into structured, reviewable data: regions, coastlines, mountain belts, rivers, lakes, cities, routes, and the rules that connect them.
Why it exists
Minecraft is excellent at making endless local terrain. That becomes awkward when you want a continent with deliberate geography, progression, and relationships between places. World Network moves the large decisions upstream, before chunk generation starts improvising.
What exists
- A deterministic, Minecraft-independent planning core
- Reviewable Echorys drafts and approved continental plans
- Shared geography, hydrology, and terrain data for WGL and PRISM WorldGen
- Route-output contracts, diagnostics, and preview tooling
Higher-fidelity terrain, the complete travel network, roads, bridges, cities, and points of interest are still in development. World Network is not a finished standalone world generator.