Changelog

What changed, without the commit soup.

Public releases and the bigger steps in P.R.I.S.M., in readable form. The deeply unhinged internal changelog stays internal.

world networkDevelopment update

WGL and WorldGen now read the same terrain data.

Added a shared terrain facade for the approved Echorys plan. The review tool and Minecraft materializer now consume the same source instead of inventing separate interpretations.

  • Shared approved terrain facade
  • One source for review and materialization
  • Separate interpretations removed
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prismDevelopment update

The continental layout is locked.

The macro composition for Echorys passed visual review and moved into an approved-plan workflow. Higher-fidelity terrain and materialization remain in development.

  • Macro composition approved
  • Plan moved into the reviewable workflow
  • Terrain materialization continues
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worldgen labAdded

Community tuning can leave the app now.

1.0.0-beta.2 / Hotfix 2

Manual tuning values can be exported as a loadable Minecraft datapack ZIP from Tuning or Export. The selected Y Height Limit travels with the datapack.

  • Datapack ZIP export
  • Available from Tuning and Export
  • Y Height Limit preserved
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worldgen labFix

The updater can now find its own application.

1.0.0-beta.3 / Hotfix 3

Fixed Windows update archives that used backslash paths and could fail with Missing payload/WorldGen Lab.exe. The signed updater now accepts either path style and the published package was verified after upload.

  • Windows archive paths normalized
  • Signed updater accepts both path styles
  • Published package verified
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worldgen labRelease

A new PRISM-owned Worldgen Lab.

1.0.0-beta

Introduced the from-scratch Beta shell and native preview stack. Local settings, Vanilla baselines, search, biome filters, structure candidates, Compare workflows and the right-side Y control arrived together.

  • From-scratch application shell
  • Native preview stack
  • Search, filters and comparison workflows
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